Library Links

"Content that might be of interest to Teacher-Librarians..."


4.6.10

Draw your own Pigeon

More "Pigeon" activities.
Use a projector or SMARTboard to show students how to draw Pigeon.
The teacher could even "demo" this for the class!


"Explain that their pigeon can do anything they want him to do. Then have them complete the sentence starter, the pigeon wants to ... and add details to their picture."
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Pigeon Books - SMARTboard activities

Read Elephant and Piggy and Pigeon books...then go to the web site and play the games...on your SMART board. (or LCD projector)

"Watch Elephant and Piggy dancing after reading "I am invited to a Party" and play the Top the Hot dog game after reading, "The Pigeon Finds a Hot Dog."
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Full Day Kindergarten Resource

Here are some important links for Full Day Kindergarten.
You may wish to forward them to your FDK teachers, and/or your Admin.

BC Ministry of Ed Website

FDK program guide (PDF)

Resources and Links

Setting the Stage for Reading (video clips)

Teach by grabbing your students' attention!

Teaching Content Outrageously:
How to Captivate All Students and Accelerate Learning
[LINK] Google Books preview
By Stanley Pogrow


"Drawing from a teaching model designed to banish boredom and student apathy, this book explains how dramatic practices can serve as powerful tools for enlivening lessons and captivating students, even the most resistant learners. Filled with intriguing classroom examples, Pogrow shows how any teacher can make use of dramatic techniques, such as surprise, humor, fantasy, role plays, games, and simulations to create standards-based content lessons that are riveting, effective, and meaningful. The author explains how to design such lessons into any content area."

Jesse Schell - When Games Invade Real Life - TED



Are you interested in finding out a bit more about how the Gaming industry is making inroads into everyday life, or how some say it might be used in classrooms? Jesse Schell has some interesting things to say. "Beyond Facebook, beyond consoles and even computer screens, games are becoming the medium for everyday life."
At the DICE Summit, he makes a startling prediction: a future where 1-ups and experience points break "out of the box" and into every part of our daily lives.

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3.6.10

Sites offrants des e-livres gratuits en français

Some books that might be good for senior French students.

Ebooks Libres et Gratuits : www.ebooksgratuits.com
Livres pour tous : www.livrespourtous.com

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Digital books - in French

Some book sites to explore: (digital and print)


The article below (in French) has many excellent links and interesting info about the world of digital books in the francophone world.

21st Century Learning - Some resources to checkout

For those of you looking for some additional reading in this exciting area. (Thanks Ray)

1.  Transforming American Education:  Learning Powered by Technology
This is the draft of the American national tech plan, located at http://www.ed.gov/technology/netp-2010  As a document, it summarizes many contemporary themes about how schools might change, and technologies role in supporting them.  This is the document about which Alec Couros said, "Don't tease me!"

Cisco has supported several interesting papers on this and the global learning theme.  Another recommendation on this site is Leadbeater's Learning from the Extremes.

This is one of many documents and resources produced by the Partnership for 21st Century Skills.  The Guide and its supporting materials assist educators and administrators in measuring the progress of their schools in defining, teaching and assessing 21st century skills. 

4.  Warlick, D. (2004). Redefining literacy for the 21st century. Worthington, Ohio: Linworth Pub.  Amazon details at http://amzn.to/9x6CG8  In 2009, Warlick updated the content in the book Redefining Literacy 2.0   More of his stuff is online at http://davidwarlick.com/2cents/.

5. Leadbeater, C. (2005). The shape of things to come: Personalised learning through collaboration. Nottingham: DfES Publications.
Possibly better known for his recent book, We-Think, Leadbeater produced several documents for the UK's Innovation Unit, including this one, which focuses on the benefits of highly personalised learning and the implications for networks of schools and communities. The other Innovation Unit publications are also worth a browse or two, along with other works by Valerie Hannon or John Abbott.  Related sites:  The 21st Century Learning Initiative http://www.21learn.org/site/publications

6. Mulford, B. (2008). The leadership challenge: Improving learning in schools. Australian education review, no. 53. Camberwell, Vic: ACER Press.
A gateway into much of this thinking, with a focus on implications for school leadership.

7.  Also, for Twitter users, it would be worth paying attention to George Siemens (http://twitter.com/gsiemens), Alec Couros (http://twitter.com/courosa), and the folks they follow on Twitter. 


Bayeux Tapestry sites

Animated version of the Bayeux Tapestry.
Starts about halfway through the original work at the appearence of Halley's Comet and concludes at the Battle of Hastings in 1066.

Create your own version

View the entire work
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2.6.10

Supporting Readers Who Struggle, K-4

Catching Readers Before They Fall
"Every teacher of reading plays a vital role in helping to catch those readers for whom learning to read does not come easily. If you have ever been at a loss for what to say and do when confronted with a child who struggles—this book is for you."
Preview the book online!
Pat Johnson and Katie Keier  c: 2010
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27.5.10

Compare eReaders


ISTE : Buyers Guide: E-Book Readers
 Reviews and comparison of 7 e-book readers
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25.5.10

TVO talks about the value of teacher-librarians

This a very good episode of TVO-Parents in support of school libraries!
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Do School Libraries Need to Have Books? (Video 28 mins.)

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Lesson plan for teaching about Wikipedia

Here's a good way to address the strengths and weaknesses of Wikipedia as a research source
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Taming the Wild Wiki: Level: Grades 7 to 9
Duration: 2 hours (excluding assessment and evaluation tasks)
Students are introduced to Wikipedia, the user-edited online encyclopedia, and given an overview of its strengths and weaknesses as a research source. They are taught how to evaluate the reliability of a Wikipedia article and then attempt to improve an existing article.  [This lesson and all associated documents (handouts, overheads, backgrounders) is available in an easy-print, pdf kit version.]
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Animal Activity extension

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TLSbooks.com has an "Animal Activity" book that might be a fun extension to do. Here's the URL for the PDF: http://www.tlsbooks.com/myanimalbook2.pdf
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21.5.10

RTLA May 2010 - sites

RTLA Meeting - May 2010 - Sites mentioned

Into the book - Reading strategies (Sue Dadson)
(Fun to use on the SMARTBoard!)
http://reading.ecb.org/   (Note: You will need to create a login - easy, free.)

Into the Book is a reading comprehension resource for K-4 students and teachers. It focusses on 8 research-based strategies: Using Prior Knowledge, Making Connections, Questioning, Visualizing, Inferring, Summarizing, Evaluating and Synthesizing. The site provides information and teaching resources for each strategy. Watch the 10-minute professional development videos and explore the Web site for lesson plans, video and audio clips, downloads, and more.

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We talked about two sites that might make viewing material on the SMARTBoard a less "cluttered" experience:
Read my blog posts:
Quietube
Readability



Canada's Got Treasures - video project

Came across this today.  Your students could create a short video of their "treasure" and upload it to the site.  Even small groups working together on a short video would work.  Looks like a neat idea.
Mom

Came across this today.  Students could create a short video of their "treasure" and upload it to the site.  Even small groups working together on a short video would work.

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Non-fiction "book features" game

Here's another library game to try.

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Non-fiction "book features" game (Lynne @ Coyote Creek)

Here is a memory card game using vocabulary describing the features of a nonfiction book.  
The words I use are
  • publisher
  • author
  • illustrator
  • pictures
  • index
  • glossary
  • table of contents
  • copyright
  • call number
  • title page
You will need two of each card.  I've used pocket cards and glued on the words, then laminated.  (You could also use an old deck of playing cards.)

How to play:
Deal out all the cards face down. (Mix them up first!) Flip over the cards two at a time to try and make a match.  Say the word of each card as it is turned over.  If you make a match, you keep the cards.  I have them go on to the next person as that way everyone gets more turns.

Next level:
Once students are familiar with all the words, if they make a match, they have to explain what the feature is (ie "A glossary is a mini-dictionary found in the back of the book.")  
To change it up, the next class I handed out a nonfiction book to each student and they played the game again but when a match was made, everyone had to find that feature in their book.  I challenged them to see who had the newest/oldest book when they got to the copyright word match.
I played the simple version with Grade 2's and the harder version with Grade 3's.  They loved it!




20.5.10

Animal Matchup Game

I've made up a set of cards with pictures from animal magazines and then made up call number cards to go with them.
The call numbers I'm using are (1 big card for each)
597  Fish, Reptiles, Amphibians
598 Birds
599 Mammals
636 Pets
There are more than enough animal cards for all the students.  I keep the call number cards hidden at first and we name all the animals as I hand the cards out.  Then I ask the students to see if they can find a way to group themselves by finding similarities between their animal and someone else's.
They come up with interesting combinations (like a shark and a hippo, both with their mouth open!) but we listen to each rationale as they tell about their groupings.  Then I introduce the idea of similar animals (or the books about them) being grouped together in the library and being given the same call number.  We discuss what the features of the different kinds of animals are (what covers their skin--fur? scales?, how they have their young etc.)  Then I have them switch cards with someone near them, I lay out the call number cards on the tables and they decide where to put their new card.  I hand out the extra cards to the first few finished to place on the tables.  Then we group around each table and decide if all the cards are correctly placed.  If one is not where it should be, we talk about why. Finally we go over to the nonfiction section and look at where the shelves of books for the various call numbers are and I tell them they can choose a book from that section today if they wish.  
This activity is well received by Grade 2's and is something different and fun for year end.

Another card activity I've made is a memory game using vocabulary for the features of a nonfiction book.  The words I use are
publisher
author
illustrator
pictures
index
glossary
table of contents
copyright
call number
title page

You need two of each card.  I've used pocket cards and glued on the words, then laminated.  You could also use an old deck of playing cards.
The game is to lay down the cards and then flip them over two at a time to try and make a match.  Say the word of each card turned over.  If you make a match, you keep the cards.  I have them go on to the next person as that way everyone gets more turns.
Once they are familiar with all the words, they can play where if they make a match, they have to tell what the feature is (ie glossary:  mini-dictionary found in the back of the book).  
To change it up, the next class I handed out a nonfiction book to each student and they played the game again but when a match was made, everyone had to find that feature in their book.  I challenged them to see who had the newest/oldest book when they got to the copyright word match.
I played the simple version with Grade 2's and the harder version with Grade 3's.  They loved it!

Just thought I'd share these ideas as the kids loved playing them and there was lots of learning happening!

Lynne at Coyote Creek




Art and Literacy - two lessons

Art History Goes Graphic
Promotes literacy and reading, using graphic novels to engage students in exploring art history.


The Arts: A Support for Reading
Offers a variety of suggestions for using drama and visual art to help students become more proficient readers. Connections are made to reading across the curriculum.

"Deeper Reading" - preview Chapter 1 online

Comprehending Challenging Texts, 4–12:  Deeper Reading
by Kelly Gallagher

"Do your students often struggle with difficult novels and other challenging texts? Do they think one reading of a work is more than enough? Do they primarily comprehend at a surface-level, and are they frequently unwilling or unable to discover the deeper meaning found in multi-layered works? Do you feel that you are doing more work teaching the novel than they are reading it?"