Library Links

"Content that might be of interest to Teacher-Librarians..."


17.1.12

Joe Fafard’s iconic sculptures - 3D exhibition

Sixty-nine scultures in 3D

Great for an art class, sculpture lesson or just presenting this Canadian artist!

Experience the full scope of this remarkable Saskatchewan artist's work for the first time! From caricatures and portraits of family and friends to sculptures of cows and horses, the Joe Fafard exhibition offers a range of the artist's social and artistic concerns. The exhibition features 69 sculptures, with loans from the artist and from institutional and private collections across Canada. The technology provides an experience of the artwork that is interactive, exciting, and engaging, with unparalleled image quality and detail. Site visitors can pan the galleries, select an artwork, view it from multiple angles, and, where available, listen to audio guide tracks (voice and music) or read their transcripts.  
(Voice tracks are available in French or English.)
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Eliza - Rogerian bot

A simulation of a Rogerian psychotherapist

ELIZA is a computer program and an early example of primitive natural language processing. ELIZA operated by processing users' responses to scripts, the most famous of which was DOCTOR, a simulation of a Rogerian psychotherapist. Using almost no information about human thought or emotion, DOCTOR sometimes provided a startlingly human-like interaction. ELIZA was written at MIT by Joseph Weizenbaum between 1964 and 1966. (Wikipedia)

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MindSnacks - learn a language on a mobile device

Games for Language Learning

Learn any one of 6 languages including English for ESL students.
These apps are for iPod Touch, iPad or iPhone - and they're free! Voted one of the best apps of 2011.

Here's the "blurb" for the French app:
"MindSnacks French features six exciting games designed to build essential French vocabulary, reading, writing, listening and conversation skills. Make your way through 50 levels of language content, playing games and completing fun challenges as you go. Every level features up to 25 French words and phrases to learn, each including pictures and matching audio clips from a native French speaker. The app also includes a unique learning algorithm that uses proven methods of memorization training to make sure you don't forget the material you learn as you progress through the app."

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What Makes a Game Good?

Design for Fun: What Makes a Game Good, and a Good Game?
(MIT Lecture - 43 min)

Drew Davidson likes to play with blocks in his sandbox, as he demonstrates in a show-and-tell to interactive media colleagues. In this case, the playground is an online game called Minecraft, a two-year-young internet sensation with millions of followers, developed single-handedly by a programmer named "Notch," (A.K.A. Markus Persson).

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the Gutenberg “Parenthesis” - MIT lecture

Oral Tradition and Digital Technologies
(Lecture - Video presentation)

Should we view the last 500 years or so of Western culture as a strange interlude, defined by printed page and other artifacts that once dominated the landscape but are now fading in relevance? In this forum, Thomas Pettitt makes the deliberately provocative case for a Gutenberg "Parenthesis" -- a period marked by the reign of the printing press and isolated from the largely oral culture that came before, and the digitally shaped culture emerging today. - The entire history of media, Pettitt suggests, has been merely "interrupted by the age of print."

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Pour aider les autres - Nicole Pageau - French clips

Nicole Pageau au Rwanda

Depuis cinq ans, une Québécoise tente à sa façon, avec ses maigres moyens, d'aider les rescapés du génocide au Rwanda. Nicole Pageau a tout laissé pour mettre sur pied un centre communautaire qui aide 150 femmes à retrouver leur confiance et leur dignité.

Entrevue avec Nicole à l'émission "Oniva"

Nicole Pageau

Article Cyberpresse:

Radio-Canada -

Organisme canadien d'aide pour les Rwandais

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16.1.12

Ways to Include Students in the Formative Assessment Process

Formative assessment: an on-going process
Larry Ferlazzo answers the question: How can we include students in the formative assessment process?

An award-winning English and Social Studies teacher at Luther Burbank High School in Sacramento, Calif., Larry Ferlazzo is the author of Helping Students Motivate Themselves: Practical Answers To Classroom Challenges, English Language Learners: Teaching Strategies That Work, and Building Parent Engagement In Schools.He also maintains the popular Websites of the Day blog.

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Doing Internet Research at the Elementary Level

Teaching the annual research unit.

Mary Beth Hertz (@mbteach on Twitter) is an elementary computer teacher in Philadelphia. She writes about her approach to teaching Internet Research Skills starting in grade 3. She includes her step-by-step approach and some additional helpful links. (Unfortunately, her school does not have a library so she is unable to collborate with a TL.)

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Digital Learning Day - Resources

Resources and toolkits to go digital!

"Try one new thing - sample an online lesson, use mobile devices in class, start a wiki, use digital storytelling, start a project-based learning unit, but above all, challenge your teaching, learning, and pedagogy and see what digital technology can do for you and the students you serve! Check out our resources and toolkits and go digital!"

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Thinking about BYOT?

Bring Your Own Technology

How can you make it happen? What are some issues to think about? Is there a step by step guide out there somewhere? Take a look at what Forsyth County Schools are doing. [BYOT resources]

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Simple tutorials to help you discover how music works.

Dave's Conservatory: Learn about music for free!

A series of short videos (70 at last count) that address difference aspects of music, such as:

Organising Sound
Part 1 - What is Music?
Part 3 - Beat and Pulse
Part 5 - Rhythm
etc.

Reading Music
Part 1 - Getting Started
Part 4 - The Bass Clef
etc.

Conversations
Part 1 - David and Katy ask "What is music for?"
Part 3 - How has technology shaped the development of music? (Part 2)
etc.

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The Daily Create - spontaneous creativity

People producing art daily.

The Daily Creative is an exercise in the continual practice of spontaneous creativity through short exercises. Each "assignment" should take no more than 15-20 minutes. There are no registrations, no prizes, just a community of people producing art daily.

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Worldmapper - seeing the world differently

World maps and animations by topic

"Worldmapper is a collection of world maps and animations, where territories are re-sized according to the subject of interest. There are now nearly 700 maps. Maps 1-366 are also available as PDF posters. When you choose a map to view, there are links at the bottom to download a data file giving the values used for all 200 territories, a graph (usually a cumulative frequency one) of the data, and a top 10 or 20 table (and the original data used, and its source)."

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Moving Art Channel - Youtube

Louie Schwartzberg Videos - nature, stop motion, photography

"Louie Schwartzberg is an award-winning cinematographer, director, and producer whose notable career spans more than three decades and has created some of the most iconic and memorable film moments of our time. He is an innovator in the world of time-lapse, nature, aerial and "slice-of-life" photography - the only cinematographer in the world who has literally been shooting 24 hours a day, 7 days a week continuously for more than 30 years."

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Native Plants - Richmond Nature Park

First Nations Use of Bog Plants

This program gives students the opportunity to identify plants used by First Nations People and describes the manner in which people used bog plants. (Information on this webpage can be used to supplement a fieldtrip, or provide background to a classroom based unit.)

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The Native Voice: a unit of study for First Nations 12 & SS 10/11

Case Studies in CONTACT, COLONIALISM, and RESISTANCE

This programme was specifically designed as a unit of study for First Nations 12 students in the province of British Columbia. It also meets prescribed learning outcomes for Social Studies 10 and 11. The package contains four case studies, which can be used together or independently at the discretion of the educator. A timeline of BC settlement history and preliminary discussion activities precede the case studies. Each case study provides an overview supplemented with newspaper articles from the "Native Voice".

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Elementary-level lessons on First Nations

"The Learning Circle" Classroom Guides
The Learning Circle is designed to help meet Canadian educators' growing need for
elementary-level learning exercises on First Nations. It comprises a series of three classroom guides on First Nations in Canada. (See below for PDF links.)

The Learning Circle (ages 4-7) (parts 1 and 2)

The Learning Circle (ages 8-11)

The Learning Circle (age 12-14)

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15.1.12

UBC wrestles with appropriate use of Copyrighted Material

Understanding UBC's Copyright and Fair Dealing Guidelines

January 10, 2012, interview with Joy Kirchner, Scholarly Communications Coordinator and Coordinator for UBC's copyright education programming. 

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13.1.12

Learning & Leading with Technology - Read online

Innovative and effective uses of technology.

ISTE's member magazine, Learning & Leading with Technology, is published eight times a year for educators who advance excellence in learning and teaching through innovative and effective uses of technology. This month's issue has an interesting article on how to use iPads in the classroom if you don't have one for every student.

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12.1.12

Spongelab - interactive science media

Educational games, 3D animations, and many more
(Free registration)
Spongelab is an award-winning learning platform which collects and provides educational games, 3D animations, and many more online resources in different topics for learning and teaching purposes.  A useful site, especially for science teachers.

At Spongelab we believe that high quality interactive science education resources should be accessible to everyone. The Spongelab platform makes it easy for teachers and students to stitch together interactive science media with traditional educational tools and techniques.

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